A Wacky Video Game Idea
Note: This is a sponsored post. Samsung has asked SBNation's bloggers to post on the theme of "Enhance Your Experience" regarding the application of technology to sports fandom. Bloggers were not obligated to participate in the campaign, and were given broad freedom as to the actual contents of the post. This is post two of three Friday posts.
So, let me just start by saying that I do not play a lot of video games. I am not, by any means, a 'gamer' and no one would ever mistake me for one. As a family, we've always had whatever the latest Nintendo system is, because with small kids in the house, it seemed like the most family-friendly, and we pretty much had to have something for them. And I myself have certainly enjoyed a good puzzle game over the years - Tetris and the like. To this day, my favorite video game remains Super Mario 3, which I play with the kids on the NES at the cabin in Tahoe. But I don't think I've ever played or even seen NBA Live or NBA 2Kx. I hope you still like me anyway.
ClipperMax has an NBA Street game for his old GameCube that he still enjoys playing. (I just looked it up and saw that that game is 8 years old now - hard to believe.) Watching him play it, I always thought it was a little silly to be able to dunk from half court on every play.
But I have a question for the gamers out there. Do you think there's a way to combine fantasy sports with video games? What if your success in a gaming environment wasn't based solely on your twitch response on a game controller, but also on how you picked a team and real time statistics and injuries and what not? What do the modern games understand of the real NBA world? When Carmelo Anthony gets traded, will that be reflected in 2K10 automatically, or would you have to make that trade yourself?
I'm just having a little fun here, but what could you do at the intersection of fantasy hoops and gaming? They're both wildly popular in their own right; could they be combined into something even better, or are they just too inherently different? What if your weekly head-to-head rotisserie league was in fact settled by a video game, but the relative strengths of your teams was determined by the season stats for the players you had selected? You might still win based on your superior gaming skills, but your ability to manage a fantasy team would determine if you were starting from a position of advantage or disadvantage.
Would that be cool or lame? Discuss amongst yourselves.
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Modern Games on PS3 and XBOX setting update teams current rosters, trades, injuries...
,players stats or basically any tangible change daily.
Roommate was playing NCAA football last night and there was a live current ESPN sports center news broadcast talking about Cam Newton of Auburn and how he received money to play.
Current gaming is gnarly.
OK cool
I suspected they might. Does that then update the ‘strength’ of the player in the game environment? Does a player having a stronger than expected year become a better player in the game? Or does the user control those settings via sliders, etc? Or are there different modes – you can do it either way?
In this world, you must be oh so smart or oh so pleasant. Well, for years I was smart. I recommend pleasant. - Elwood P. Dowd
It could be better
But they do try to update frequently. For example, if I don’t load the rosters on my old copy of NBA 2k9, T-Mac is still ranked as 92 (99 being perfect). But if I load the latest living roster (dated sometime around May 2009, the end of that season), McGrady drops to a much lower statistic. These stats are pretty much in line with what became the new starting stats for NBA 2k10, and the trend continues from game to game.
I imagine soon enough, 2k sports or EA will team up with ESPN or its equivalent and begin to deliver day-to-day updates. If Durant is ice cold from 3, your in-game Durant will have a negative marker on his 3-pointers (similar to what currently happens when a player is minorly injured—-everything turns yellow and goes down a bit).
Now, players can create their own rosters and upload them, so this could be done by a dedicated fan with ridiculous amounts of time on their hands.
"All I wanna do is zoom-a-zoom-zoom-zoom and a-boom-boom."
-Wreckx-n-Effect
I consider myself both a video game and fantasy sports hobbyist...
On a basic level, I think the two are a bit incompatible…video gamers want to be the player, fantasy geeks want to be the gm.
I could however, imagine an MMO-type game that creates a microverse of players, gm’s and even agents that try to maximize their goals within a league setting.
That's the idea I'm thinking of, yeah
In that connected, XBox Live, MMO setting, might there be a really cool way to do this? And maybe these are broadly speaking different audiences, but there’s still probably a cross-section of people like yourself that enjoy both.
In this world, you must be oh so smart or oh so pleasant. Well, for years I was smart. I recommend pleasant. - Elwood P. Dowd
the downside to an MMO like world of warcraft...
is that you wouldn’t really be able to use real NBA players…the virtual league would have to be made up of random avatars like “banandy” – a 6’6 shooting guard with no hair…
the second you allow one person to control Kobe, means that someone else has to control Brian Cook…that would break the game design.
You don't want to be Brian Cook?
What the hell.
"All I wanna do is zoom-a-zoom-zoom-zoom and a-boom-boom."
-Wreckx-n-Effect
quite the opposite...
if you read my comment, you’d see that my conclusion was someone controlling Brian Cook would break the game! =)
I could also see a hybrid "game"...simulation
Where your yahoo fantasy league would be the basis for a weekly H2H basketball simulation game. Basically, it would take the real stats of players that I play for the week and translate that into a single game simulated performance resulting in a win or loss against the other team. The “simulation” would do this for all games that week in the league and could have “highlights” via sportscenter and what not…
I thought of that
It’s a cool idea in it’s own right, but is more about the marriage of fantasy sports and CGI, without any real gaming component. But could definitely be cool – I bet someone somewhere is working on this idea.
In this world, you must be oh so smart or oh so pleasant. Well, for years I was smart. I recommend pleasant. - Elwood P. Dowd
Or maybe every week your fantasy stats result in ratings for your players
The stats would be responsible for, say, 8 categories. Then, at the end of the week, you play the other guy’s team for 1 more category. It might be a tie-breaker, or it might just make you lose by 1 less point that week (or vice versa). Of course, it would be an easier game for the winning fantasy team, as their players would be ranked higher, but the losing team still has a chance.
"All I wanna do is zoom-a-zoom-zoom-zoom and a-boom-boom."
-Wreckx-n-Effect
I see, so it's not an all or nothing thing...
That could balance the fact that some videogamers are just awesome regardless of how bad their roster is…
Isn't there already a GM mode in NBA Live and 2k?
I’m pretty sure there is.
With regards to MMO…not sure how it would work with hundreds of thousands of players.
How does GM mode work?
So maybe MMO is the wrong term… it’s not massively multiplayer, just multiplayer. But if you have a fantasy league with, say 10 teams, could you take the same subset to a video game interface level? The ten teams in your fantasy league have five weekly head to heads online video matchups. You control a video game team made up of your fantasy players, their strengths that week are controlled by their stats (some combination of season and week stats)… seems doable. Would it be fun, or just a contrivance?
In this world, you must be oh so smart or oh so pleasant. Well, for years I was smart. I recommend pleasant. - Elwood P. Dowd
thing is...
a good videogamer will be able to take any terrible crop of players and be able to win over a good roster controlled by a terrible gamer.
So...
There has to be a quality leveling element also… good gamers in leagues with good gamers, etc. A few years back I met with someone who wanted to put a betting element in MMO gaming… you could win money in online gaming. The level matching problem was the showstopper in that one, as you might imagine.
In this world, you must be oh so smart or oh so pleasant. Well, for years I was smart. I recommend pleasant. - Elwood P. Dowd
Really?
That would be interesting….
In this world, you must be oh so smart or oh so pleasant. Well, for years I was smart. I recommend pleasant. - Elwood P. Dowd
by Steve Perrin on Nov 5, 2010 11:43 PM PDT up reply actions
MMO in the sense that the league continues on whether you are logged in or not...
It would be near impossible to coordinate 28 people to be online at the same time in order to have a basketball game played out.
A particular league may only have a few hundred players: 30 teams each with a gm and roster of about 14 players sprinkled in with say, 20 sports agents. But it would be scalable in that a server would have multiple instances of leagues…
Lets take the Yahoo fantasy leagues as the basic foundation for this, as an example
You have a league of 8-12 times, comprised of mixed players that each GM drafts.
Take that league and teams and transpose it to NBA 2k11. The GM’s become the coaches and control their players in a traditional game setting.
Instead of 12 teams you can have 32 teams and run off a traditional 82-game season.
The teams would schedule a time they can play that day (or agree on a buy to be played in a weeks time).
32 teams would involve people drafting all the way down to the Brian Cardnial’s, Cook’s, and Skinner’s.
Energy * Focus * No Excuses
Speaking of NBA2K11...
I’m really enjoying the mode where you create your own player and you have to do practice drills, combine games, get drafted, play summer league, before you ever play your first official NBA game. If you do well, you get skill points to improve your guy…this painstakingly slow though, as they start you off really bad!
My guy is an SF and just got drafted by the Hawks…hopefully I’ll eventually get the start over Marvin Williams, mwhahaha!
That's awesome
So you don’t get to choose who starts? And do you get to control the whole team, or just run around with your player while the AI controls the other players? (I haven’t gotten 2k11 yet… I’ve decided not to buy myself anything until I pass this CPA exam… about a month or so til I get my scores!)
"All I wanna do is zoom-a-zoom-zoom-zoom and a-boom-boom."
-Wreckx-n-Effect
You can only play as your guy...
Whenever you sit, you can either watch or fast the game forward to when you would get subbed in…
During the game, you earn a “team player” letter grade (A+ being the best) which is based on all the good and bad things you do on the court. Setting screens, positive stats, getting back on d, or leaving your man, allowing your man to score, etc…
This is awesome...
Damn it scores, post already! I want this game!
"All I wanna do is zoom-a-zoom-zoom-zoom and a-boom-boom."
-Wreckx-n-Effect
Nba2k11 is the best
Year after year it is the only game with NBA style defense. Low block position, ability to back a guy down, etc. They always rank the clips low. Blake is a 76 percent rating currently. You can let the computer sim games and it’s actually kinda close usually. Usually. Btw, I only play the online battles AS the clippers. I lose most matchups, but last week I slammed the heat by 18 points. Try videogames steve! You can hear the anguish as the clips win online!
by snackbar on Nov 5, 2010 5:08 PM PDT via mobile reply actions
NBA 2k11 is beast
I’m a little irked though by how many turnovers I keep getting. Those AIs keep getting into the passing lane!
http://fullyclips.com/ - FullyClips!
Sorry... AIs?
Artificial Intelligences? Allen Iversons?
In this world, you must be oh so smart or oh so pleasant. Well, for years I was smart. I recommend pleasant. - Elwood P. Dowd
by Steve Perrin on Nov 5, 2010 11:46 PM PDT up reply actions
I need to get NBA 2k or NBA Elite 11 for Wii
by Jeffrey Thompson on Nov 6, 2010 4:36 PM PDT reply actions

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